AI Insights · Timothy · January 2022
Top 5 Final Fantasy Games on Android in Australia - Q4 2021
Explore the performance of the top 5 Final Fantasy games on Android in Australia during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 Final Fantasy games on Android in Australia demonstrated varied performance across downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
FINAL FANTASY BE:WOTV started the quarter with a weekly revenue of approximately $8.6K, which gradually decreased to around $2K by mid-November. However, it saw a significant boost to $6.6K in the week of December 20. Weekly downloads were modest, peaking at 212 at the beginning of the quarter and fluctuating around lower values throughout. The game’s active user base showed a gradual decline from 939 to 630 by the end of December.
Final Fantasy XV: A New Empire experienced fluctuating weekly revenue, starting at $4.5K and reaching its highest at $5K in early November. By early December, revenue dropped to $1.1K but rebounded to $4.5K by the end of the month. Downloads were sporadic, with occasional activity peaking at 20 in late September. Active users were minimal, with a peak of just 21 in early October.
DISSIDIA FINAL FANTASY OO saw a steady weekly revenue around $2K for most of the quarter, with a notable peak at $2.8K in the first week of November. Downloads remained relatively consistent, ranging between 6 and 45 per week. Active users showed a slight decline from 188 in late September to 149 by the end of December.
FINAL FANTASY BRAVE EXVIUS maintained a steady revenue stream, starting at $1.3K and peaking at $3K in late November. Weekly downloads varied between 27 and 63, with a notable spike at the end of November. The game’s active user count showed slight fluctuations, peaking at 248 in late November before dropping to 198 by the end of December.
FINAL FANTASY Record Keeper had a lower revenue profile, starting at $1K and experiencing a significant peak at $1.1K in the last week of December. Downloads were minimal, with occasional activity, peaking at 20 in late September. The active user base showed a steady decline from 236 to 167 throughout the quarter.
For more detailed insights and data on the performance of these and other mobile games, visit Sensor Tower.